Design issue, Treatment, Target Audience, Data Gathering Planning

Design Issue:
The purpose of doing this application is to educate those who lack in this topic. To acknowledge the client about Orang Asli and how their life style, daily routine, history and etc. .

Treatment:
Using Flash to create this application. The main idea is to educate the user about Orang Asli and their settlement. In this application, there will be 4 pages. The will be some animation and music to make it more interesting, so that the audience will not feel boring when they used this application.

Target Audience:
Teenagers between 15-20

Data Gathering Planning:
-a) Interview the folks.
-b) Take picture.
-c) Recording video.
-d) Search internet.
-e) Visit orang asli museum.
method a - c: when visit the Belum Forest.
method d - e: when need extra information.

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